2014/05/23

On 1:50 AM | By
Two years after the events in Skorgrím's Tomb, you find yourself in deep contemplation in Celondim, an Elven port-city in the Blue Mountains, but Eilian rouses you from your thoughts with a matter of concern.

TOWN: Celondim
After speaking with Eilian, speak to Laenin and Cardavor nearby (questgivers) nearby.

New characters: check your mail.

Go southwest from the Stable-master to the crafting area, and complete the relevant quests there.
Now, go northeast from the Stable-master to pick up Hallowed Ground.


CHUNK 1: Nen Hilith and Tham Gelair
1 -In Defence of the Forest
Go southwest, defeating 6 Vale-flies on your way to Nen Hilith. Advance quests in the camp at the entrance to the vale.
2 -Wolves of Nen Hilith
-Wood for Wine
Go into Nen Hilith to the first pile of lumber, then turn northwest and follow the ensuing trail of wood-piles, wrapping around the north edge of the valley.
Kill wolves along the way. Use Iron Collar to receive a quest when it drops from the wolves.
3 -Prologue: Avorthal's Favorite Haunt
Once you curve around to the southwest corner of the valley, you should see a flashing pack near some wolves. Use it.
4 -Collared
Return to the camp at the valley entrance.
5 -Hallowed Ground
Go to Tham Gelair some distance to the north. Kill six enemies in the ruins, then touch the alter near the center of the ruins.
Then, return to Celondim and advance quests.


CHUNK 2: Limael's Vinyard
1 -In Need of a Cask
Take the north road out of Celondim, past the bridge and the waterfall until the road forks and you turn to the southwest. Speak to Brethilwen.
2 -A Rare Vintage
-Gleaning the Field
Go down the road into the valley, killing goblins as you turn left to pick grapes from vines along the edge of the lake.
 Turn north and pick the rest of your grapes at the next lake past the stairs.
3 -Prologue: The Wrath of the Elves
Continue north to the buildings at the north edge of the vinyard, and defeat Pampraush. Once the Goblins needed for your quest are dead, return to Brethilwen.


TOWNS: Celondim to Duillond
Advance your two quests in Celondim, and pick up a new one from Toronn north of the Stable-master. Then, take the Stable-horse to Duillond.


TOWN: Duillond
Speak to Calengil, then climb the steps to the east interacting with all quest NPCs.
Go southeast from town down the subtle slope into the river-shore, where you will find all three herbs for "Cleansing Draught." Return to town and then head west-southwest to Dol Ringwest.


CHUNK 3: Dol Ringwest
1 -Cleansing the Ruins
Before you enter Dol Ringwest, turn north and move to where the cliff meets the walls of the ruins, and use the Cleansing Draught.
2 -What was Lost
Go through the entrance, then south until you hit the firelit wall, then turn north into the room with the Stone Cairn and use it.
3 -Cleansing the Ruins (part 2)
-A Cause for Concern
Retrace your steps back to the entrance, but turn east instead of leaving. Wrap around the edge of the path you are now to where you can use the Cleansing Draught.
4 -Turning in: Return to Duillond. Advance quests in town. Remember to go up the stairs to the east to reach Bregar.
5 -A Cause for Concern
Return to Dol Ringwest, hitting the firlit wall once again, going west to the room of the cairn, then continuing west to find Durglup at the south wall of that room.
Kill kim, then return to Duillond.


TOWNS: Duillond to Gondamon
Wrap up your business in Duillond and then head far northwest to Gondamon. You will pass by Thrasi's Lodge, but leave the quests alone for now; just touch the Stable-master as you continue on.


CHUNK 4: Gondamon
1 -Preparation: Go around Gondamon picking up quests before going to the southwest corner up the stairs to advance the Prologue.
2 -Warming the Garrison
You will find most wolves southeast of Gondamon. Wrap around and kill them until you have enough Pelts.
3 -Sundered Shield
-Feeding the Outpost
-Protecting the Hunt
Track "Sundered Shield," go toward its location on your area map. Kill bears along the way. The shield is below the cliff in the Dourhand camp in sight of the gate.
4 -Prologue: Suspicious Encampment
Continue through the gate to Aglarchen. Defend him, and finish "Protecting the Hunt" by killing any other Dourhands you need.
Return to Gondamon and advance quests.
5 -Vow of Vengeance:
Track the quest, run over to Glamir, then go directly north from Glamir's camp along the cliff wall. Kill Skíthi Blackhand at the north end of the Dourhand camp. Return to Gondamon once more.

TOWNS: Gondamon to Thrasi's Lodge
Take the Stable-horse or move east to Thrasi's Lodge. Advance quests there until instance-travel is available.


CHUNK 5: Thrasi's Lodge
1 -Now is Found
Take the horse from Thrasi's Lodge to Duillond, advance the quest by speaking to Bregar upstairs. 2 -The Days Ahead
Take the horse to Celondim and turn in the quest. Then, take the Stable-horses back to Duillond, then Thrasi's Lodge.
3 -Prologue: To Avert a War
Talk to Langlas and complete the instance.
4 -The Cat's Meow
Go north from the Lodge. Interact with the cave on the other side of the cliff, kill 6 hendrevail, Press tab to find them quickly in the immediate area.
Interact with the cave again, and return to the Lodge to advance quests.
5 -Hungry Mouths to Feed
The first trap is directly southeast from the lodge in the forest. Look for more traps to the east, then to the west of the next trap's position. If you get confused with those directions, just look around in that general area until you see a large grouping of them curving around a cliff.
Return to the Lodge.
6 -Thistle-mead
Go north of Thrasi's Lodge to the quest area marked on your map. The plants are lined up east to west.
7 -Another Brother's Sorrow
Track. Talk to Sigurdór at the point marked on your map, then speak to Svanr to enter Kheledûl.


CHUNK 6: Kheledûl
INSTANCE: Rescue by Moonlight
1 -A Remarkable Bow
Before entering the gate, turn north and move along the wall until you find and kill Starkath.
2 -Prologue: Rescue by Moonlight
Go through the gate, and keep going east all the way across the bridge until you find Avorthal on the boat. Defend Avorthal and finish the instance.
3 -The Plundered Port
Advance quests in Thrasi's Lodge, then go northeast to turn in at Sigurdór.
Go through the gate of Kheledûl.
  • The first two treasure-boxes are to the northeast.
  • Cross the bridge and find the next two boxes to your left. 
  • Continue north from those boxes until you reach the north edge of Kheledûl, and find the last two boxes to your right and left.
Go southwest to exit Kheledûl, then return to Thrasi's Lodge.
4 -Someone Worthy
Take the stable-horse to Duillond and speak to Penglir up the stairs.
Take the horse back to Gondamon, track "Vow of Vengeance" and move straight toward Glamir.
5 -Feeding the Outpost
Advance quests at Glamir's camp. You can find many bears wandering outside his camp.


CHUNK 7: Haudh Lin
1-Haunted Lands
-Old Bones
-The Elf-sword
Track "The Elf-sword." Move northeast from Glamir's camp past the cliff-walls into the barrows. Begin at the mound marked for "The Elf-sword," loot the elf-sword, and continue north.
When you reach the ruins in the northwest corner of the area, enter through the north side and kill the mound-wights there.
When you've finished "Haunted Lands" and "Old Bones," but ideally NOT "A Deathly Task," return to Glamir's camp and advance quests.
2 -The Standing-stone
-A Deathly Task
Go to the "Standing-stone"-marked area on your Ered Luin map when you track the quest. Use the giant flashing stone there, defeat the wight-lord, and continue to kill wights until both "A Deathly Task" is finished.
3 -The Misplaced Cook
-Webs of Sorrow
-Sickening of the Land
Track "The Misplaced Cook" and move straight toward Bersi on your map. You don't need to kill any spiders along the way; just speak to Bersi when you find him, defend him, and you will probably complete all three quests as you defend him.
-The Ruins Exploration
Go to the clfif-ramp far to the north at 17.7S, 90.9W, and travel to the east end of it, to a broken-down tower known as the Wardspire.
Return to Glamir's camp, then to Thrasi's Lodge, then to Gondamon.


TOWNS: Gondamon to Northern Barricade
Take the road straight south of Gondamon to the dwarf-camp in Rath Teraig. Advance quests there.

CHUNK 8: Rath Teraig (note to self: meaning to create map on next playthrough)
1 -Cave-claws in the Narrows
Take the southwest road from camp and start killing cave-claws. Stay on the road as you finish the cave-claw quest.
2 -Goblins in the Valley
-Prologue: Preparations for the Assault
When you come upon the Goblin camp, kill Gazrip and veer back onto the road. Continue until you reach a fork.
3 -Rath Teraig Exploration (Southern Barricade)
Go back down the ramp and retrace your steps all the way to the fork in the road. Take the southeast path this time. Continue until you reach the Southern Barricade, then turn east into deep spider territory.
4 -Spiders of the Vale
Go all the way to the east end of the spider-camp, and follow the path from that place as it turns northwest through the trees. You will hit some spider-webs, but move to the left to bypass them.
5 -Rath Teraig Exploration (Amon Thanc)
Near the end of the cliff-path, turn northwest to see a Goblin wood-gate up a slope in the distance. Follow the path up the ramp and go into the gate, leaving when Amon Thanc is explored.
6 -Rath Teraig Exploration (Tum Agor)
Go back down the ramp to where you previously were. From below the cliff you jumped off, looking to the northeast, you will see a path. Continue down this path as it dips into a valley between two cliffs (you will see spiders in this area), and then continue down the slope, following the path, running past the goblins all the way into the goblin-camp at the end of the road.
Return to the Northern Barricade, then to Thrasi's Lodge.


INSTANCE: Assault on Rath Teraig
Note that you will finish Rath Teraig Exploration in this instance, as Crookdell is entered near the climax.

Congratulations! Now, it's time to head to Bree.

2014/05/22

On 4:33 PM | By
Archet has burned, and the town struggles to rebuild. But a Ranger of the North summons you from Combe, for the matter of Amdir is dire and not yet solved...

Speak to Jon Brackenbrook, then interact with the questgivers north of him.

New characters: check your mail.

Once you have spoken again with the Constable, head out the south gate.

CHUNK 1: Archet Dale
-Prologue: Burying the Dead
-Disease Among the Boars
Continue directly south from Archet until you find Dirk Mudbrick's body. Immediately south of his body is a sporatic gathering of five boars in a forest area.
Go southeast until you find Wil Wheatley's body, stopping along the way to kill your last boar(s).
-The Ruins of Bree-land
Make a sharp turn east to re-discover Browne's Folly.
2 -Prologue: Burying the Dead (cont.)
Continue south to Springley's Farm. Pick up the seed bag, strongbox, and use the corpse: they spawn in random areas around the farm, but check around tight corners and you should see them.
-The History of the Dúnedain
Go northeast to Blackwold's Roost. Enter through the north gate turn southwest until you see a large flashing cairn; go over and use it.
3 -Prologue: Burying the Dead (cont.)
Leave the ruins and go far to the north to the Hunting Lodge. Nate Whisperwood's corpse is at the south end of the Lodge area.
Go directly west through the Old East Path, back to the town of Archet. Advance and accept quests.

4 -Finding Reason
Use Bali's corpse in the Old East Path, then enter the cave.
Touch the cocoons in order. (right)
Return to Archet. Then head south from town, picking up a quest from Edward Carver.
5 -Builder Earur
Go south to the gate of Archet Dale to pick up Builder Earur's toolbox. Then, make a sharp turn east to Springley's Farm, and enter the cellar door.
6 -Iornaith
Defeat Iornaith at the very west end of the map on the right. Return through the cave mouth (northeast corner) as a shortcut to Archet.


TOWNS: Archet to Combe
Wrap up your quests in Archet, then go southwest to Combe. Pick up all quests from the Stable-master area to Ted Pickthorne in the east, and remember to deeper in the inn to speak with Toradan the Ranger.

CHUNK 2: Combe
1 -Crafting Quests: Go southeast from Combe proper to visit the craft-house finish any quests you might have in that building. Then, visit Constable Wren east of Combe.
2 -Beneath the Hanging Tree
Go directly southeast from Combe until you come upon a field of stumps. Dig near three of them, then return to Combe and advance the quest. Then, go east to the Combe Lumber Camp and accept all quests.
3 -Chetwood North: Go east from the lumber-camp and begin visiting the following spots on the map in order:























  • -1 Speak to Filbert Burrows (go northeast)
  • -2 Kill Blackwold Sergeant→ (go northeast)
  • -3 Loot the Blackwold Lootbox→ (go east-southeast )
  • -4 Loot the Brigand Agent's Letter→ (go north-northwest)
  • -5 Kill the Blackwold Supervisor→ (go northeast)
  • -7 Kill Cole Sickleaf→ (go west-southwest)
  • -8 Fight Covell Woodwright→ (go southwest)
  • -9 Return to Filbert Burrows→ (return to Combe Lumber Camp)
4 -Pickthorn's Treasure
Go southwest from the Lumber Camp to the stump field and use the Stump. Then, turn northwest back into Combe.
5 -Prologue: Cutleaf's Good Intentions
Travel west out of Combe to Ellie Cutleaf.
6 -Prologue: Cutleaf's Good Intentions (second objective)
Kill the den-mother at the end of the enclosure at the farm marked on your map.
-More Treasure
While in Chetwood, enter the Blackwold Headquarters southeast entrance (26.7S, 43.9W) and find the Blackwold-lockbox in the next enclosure to the west.
Return to Ellie.
7 -Prologue: Greater Responsibility
Take the south road out of Combe and turn left up a cliff to meet with Leecher Cartwell.
-Blackwold Valueables
Kill the Blackwold Sergeant at Skunkwood's Farm once again, then go west to the Wolf Den.
-The Wolf Den
Gather Blackwort and kill the remaining Wolves. Turn in this quest at the Lumber Camp and turn southwest.
7 -Prologue: Greater Responsibility (cont.)
Continue southwest to the bear-dens south of Combe and gather Red Berries. Most can be found in the upper middle of the shaded area on your map.
Continue west to collect honey, then return to Leecher Cartwell, then Ellie.
8 -Prologue: A Critical Strike
Head to the quest area in far northern Chetwood. Enter the Blackwold Headquarters from the southeast entrance (26.7S, 43.9W) and find the Blackwold-strongbox in the area beyond the wall to your left.
Turn north, run to the first sheep, and enter the side-enclosure to find more. Then, continue north into the dark area and kill Jagger Jack.
9 -Blackwold Thieves
Go southwest until you cross over into the western half of the ruins. Cross the bridge to your right, climb the steps and kill Sergeant Applewood in the corner of the room.
Return to Combe and Ellie Cutleaf, then to Toradan back in the inn.
10 -Prologue: The Hideout
Go east, beyond the waterfall to a door beside the lake below, and enter the instance.


INSTANCE: The Hideout
Enter into the main chamber and then go through the western tunnel to meet Skunkwood. Then go to the eastern barred doors on the opposite side of the cave and wait for them to open. Talk to Sara Oakheart and follow her slow ass to the exit.
After speaking with her one last time, return to Combe.

TOWNS: Combe to Staddle
Go south out of the gate and speak to Lolo Wendingway on your way to Staddle. Take his quest and turn northeast, and kill bears until you get the pack, enter the ruins and touch the Ancient Inscription inside their northwest corner, then return to Lolo.
Go west into the Bree-gate and collect the "Family Treasures" quest, then go southeast to Staddle proper.


CHUNK 3: Staddle
1- Preparation for Staddle: Track the following quests, and untrack all others::
  • Gammy Boggs
  • Message for the Constable
  • Ailing Hound
2 -Gammy Boggs
Talk to Gammy Boggs due east of town. Continue the quests she offers in Staddle until Lily Underhill tells you to collect Red Flowers.
3 -Ailing Hound
Continue east from Lily and talk to Eldo Swatmidge. Accept his quest involving Widow Froghorn.
4 -Widow Froghorn's Pipe-weed
After speaking with the Widow, go directly west past the first field into the pipe-weed. Pick it up and return to her.
5 -Message for the Constable
Go south to Constable Bolger, and speak to him. Then go northeast and return to Eldo Swatmidge.
6 -Ailing Hound
Neekers in the Marshes
Head east until you reach the Midgewater Marshes, but only go deep enough to kill the Neeker-breekers you need for both quests, then return to Eldo, then go west to the well of Staddle.
7 -Unwell Watter
-The Wise Woman
Return to Lily Underhill. Then, go west to Staddle's well. Carry the water east-southeast to Willowsong in the forest.


CHUNK 4: Chetwood South
1 -Fresh Flowers
-Dangerous Boars
-Quality and Character
NOTE: Kill all boars and bears you see at all points in this journey until both quests are done.
Go southwest from Willowsong you reach the Yellow Tree. Pick the flowers there.
2 -Lily's Secret
-Stolen Pipe-weed
-Family Heirlooms
Go southwest from the Yellow Tree to a Red Lily. West from there, pick up another lily. From there, turn south toward the ruins of Ost Baranor and pick up the pipe-weed barrel on the other side of the wall.
Kill brigands in the camp until you complete Family Heirlooms.
-The History of the Dúnedain
Find a Dúnedain Statue at this location in Ost Baranor.

3 -Lily's Secret (cont.)
Leave from the northwest exit of Ost Baranor, and look closely around at the woods outside to find all your remaining Red Lilies.
4 -Dangerous Boars (cont.)
-Quality and Character (cont.)
Return to the Yellow Tree. The Boars and Bears might be respawned, but look to the northwest to see even more of them. Kill them all until you finish both quests.
5 -Fresh Flowers (cont.)
Track the "Fresh Flowers" quest and go to Willowsong's location marked on your map. Talk to her, pick up the bucket and take it to Staddle's town well to the west-northwest.
Advance quests in town.
6 -Quests in Town: Go east to Asphodel Froghorn, then follow all quest arrows that pop up on your minimap as they pop up. You will end up defending Constable Bolger from a Brigand-attack and returning to Falco.
From there, go further east to Eldo Swatmidge.
7 -The Vigil
Go northwest from Eldo and kill Brigands at the farm above the cliff.
8 -Widow Asphodel quest-line: Follow the arrows to complete this quest-line by running back and forth in Staddle, starting at the Widow, then going west to Staddle, then running right back.
Return to Eldo, then Asphodel, then finish at Eldo.
9 -Fixing Falco's Folly
Return to Ost Baranor, kill Jasper Mudbottom, then turn in this quest.


CHUNK 5: The Midgewater Marsh
1 -Scouting the Marshes
-Two Chieftans
Go east from Staddle until you find the Sunken Stones, and kill three Goblins there.
Continue southeast to the Goblinhole Ruins, skirting straight to the back of the camp to kill the two leaders. Gurzrum is beside the tarp-wall in the south, and Gurzstâz is in the middle of the tents to the north.
When finished, go to Bill's Camp to the northwest.
2 -Neeker-friend
-The Threat of Fire
-Prologue: Chasing Amdir
Go northwest from camp to find your first fly and a couple of Sappers. Afterward, look around to see more Flies and Sappers all surrounding that area.
Once clear, track the Prologue: Chasing Amdir quest and go northeast of the Midgewater Marshes to the Mustering Cave.
3 -Spiders in the Midgewater
-Prologue: Chasing Amdir
-The History of the Dúnedain
Go west toward the Marshwater Fort, continuing to kill Sappers and Flies as you see them.
Enter the ruins. You will find an Ancient Altar at this position:

















Continue killing spiders as you move below the PoI-flagged building to the northeast to the Spider-queen. When sh is dead, enter the doors nearby and complete the instance.
4 -The Threat of Fire (cont.)
If needed, go directly south to the Goblinhole Ruins to kill your last Sapper(s).
Return to Bill Mossfoot's Camp, turn in quests, and enjoy your reward from the Neeker-friend's chest.

Now, turn in Two Chieftans in Staddle, then enter the town of Bree and turn in Family Treasures. It's time to move on to Book 1!


CONTINUE with Bree-land (Eriador B)
On 4:32 PM | By
Following the burning of Archet and the loss of Amdir, you return to the Shire. Your former companion Mundo has a complaint to make: why wasn't the Mayor of the Shire protecting him?

TOWN: Little Delving
Speak to Mundo Sackville-Baggins. Take quests from the Bounder and Alf Goodcliff.

New characters: check your mail.

Once you've wrapped up your business in Little Delving, accept Postman Newbuck's quest "Bundle for Michel Delving" and right-click on the table. Now, run south to Michel Delving! It's time to begin your Shire adventure.

CHUNK 1: Michel Delving
1 -Starting Off: Speak to Second Shiriff Bodo Bunce to turn in your Bounder quest. The Mayor and his assistant will both add new quests to your log, but untrack them for now. Leave Postmaster Proudfoot alone.
Rollow Newbuck near the large statue has a quest. Accept it to begin a game of Hiders and Seekers.
2 -Hiders and Seekers
Due south is Polo Brockhouse. Speak to him, turn southeast, and go over to Daisey Brockhouse and Peonny Grubb, who will give you a breadcrumb. Right beside her house is Ruby Primstone's; accept her quest.
3 -Close Up Their Burrows
Go southeast to the shrew quest-area. The burrows you need to close are in plain view from the center of the circle on your map.
-The Farms of the Shire
Now, go due west from this position until you discover South Fields and receive the deed. Return to Ruby Primstone, then return to Rollo Newbuck near the mailbox.
4 -The Top Hiding-Place
Go directly west until you reach the Bird and Baby Inn. Go north, hop the fence, climb the cliff and talk to Odo Pipes on top of the inn.
Enter the inn and collect a quest from the innkeeper.
Leave the inn, and go west until you see a wandering NPC who will give you another quest: "The Founding Writ."
5 -Crafting: The Michel Delving Craft-fair
Go immediately south until you reach Emerald Borings. Choose a vocation and complete the related quests that pop up in that area.
Return to Rollo Newbuck at the mailbox area, to the northeast.
6 -Bundle for Waymeet
When your business in Michel Delving is done, talk to Postmaster Proudfoot and carry the satchel to Waymeet. Avoid nosey hobbits (eye icons on your mini-map) along the way.


TOWN: Waymeet
Run to and past Postman Twofoot. Talk to Dora Brownlocke.

CHUNK 2: Waymeet
1 - Rescue Dora's Chickens
Head north until you reach Dora's farm. There is a chicken at the east end of the farm near a coop, one at the far northwest corner of the farm in the field, and one due east of that chicken. Pick them up.
Return to Dora, back in Waymeet.
2 - Wolves at Waymeet
Travel far to the north until you reach the Wolf Den. Kill eight wolves there.
3 - The Wolf in Exile
Return to Dora, who sends you north-northwest to speak to Jolly Smallburrow. Talk to him, defeat the Wolf-leader, then return to town.
4 - Bundle for Needlehole
After talking to Dora one last time, talk to Postman Twofoot and carry the satchel to Needlehole.


TOWN: Needlehole
Run through the Postman to Griffo Boffin, who needs help with a lost money-bag. Go north and activate the Stable-master. Talk to Filibert Bolger as you leave the south gate.

CHUNK 3: Needlehole
1 -Dafodil is Missing 
-Refurbishing the Town Hole
Follow your map to the quest marker in the bog, and use the dead cow. Then, wrap on over to the second marker in the Dourhand camp and use the satchel on the ground.
Return to Needlehole and advance quests.
2 -The Dwarves of Needlehole
Go northeast out from town and kill Dourhands until Orders drop. You will find them in your Pending Loot. Then, return to Ulfar in Needlehole.
Note that the area with Dourhands will still be shaded on your map even after you collect the orders.
3 -A Gift for the North
Complete the instance offered by Ulfar.
4 -Bundle for Michel Delving
Talk to Postman Redsmith, pick up the satchel, and return to Michel Delving.


TOWN: Michel Delving
Run to the Postmaster and turn in "Refurbishing the Town Hole." Now, speak to the Postmaster again, grab the satchel, and run to the mailbox in Tuckborough.


TOWN: Tuckborough
Collect the breadcrumb from Gammer Tunnelly, then turn to Eselia Took, who needs help finding her missing cousin, Gerebert.
Go south and enter the Great Smials, advancing and accepting quests there. Finally, head north out of the Smials and speak to Belco Brockhouse, accepting the three quests he gives you.

CHUNK 4: Tuckborough
1 -Adelard's Chapter
-Shore Up the Fence
Go southeast to the Great Willow. You will see flashing stones on the ground all around, from the base of the Great Willow to a reasonable radius around it. Pick them up as you circle the tree and look around. The last two small stones will then be directly south of the Willow near a cliff about 60 meters away from the tree.
Once you've gathered all of your stones, speak to Isembard Took II and defend him from bees and bears.
2 -Honey-bears
-Ghost of the Old Took
Go directly east from the Great Willow until you come upon a quest marker from Polo Proudfoot. Talk to him, then defend him from the bears, saving the quest he gives after for later.
If you still need Bear Pelts after this, go south until you come upon the bear den. Otherwise...
3 -Old Sally
Go directly south until you find Old Sally. Interact with her, and protect her on her journey back to Tuckborough.
Return to The Great Smials to turn in quests. Wait for Adelard Took to come back out, accept his quest, and go out to the east side of town to speak with Edina Proudfoot.
4 -Gerebert Misses a Meal
Track this quest and go west-southwest from the town of Tuckborough to the place marked. Enter the house, take the journal at the very end, then leave.
5 -The Old Took's Favourite
When you emerge from Gerebert's house, go north to the fields east of Waymeet, and find a boar on the darker half of the first field you encounter. Continue directly north from this boar to find two more boars in sequence, killing each of them.
Return to Tuckborough. If you still need another slab of boar ribs, there is a boar directly northwest of town at about 32.8S, 71.3W.
6 -Wrapping up Tuckborough: Speak to Esilia Took (west of the mailbox) and Edilina Proudfoot (across bridge to the south, east gate of town). Return to The Great Smials and wait for Adelard Took to emerge once more after you speak to him.
Go east of town and speak to Longo Burrow. Leave his quest uncompleted. For now, let's get out of Tuckborough.
7 -Bundle for Hobbiton
Return to the Postman of Tuckborough and carry the satchel to Hobbiton. There is a Nosey Hobbit directly to the north, so be prepared to swerve.


TOWN: Hobbiton-Bywater
After delivering the satchel, speak to the Stable-master. Enter the Ivy Bush Inn and accept Robin Smallburrow's breadcrumb. Go back out and talk to Holly Hornblower north of the inn, who sends you to carry a pie to the Green Dragon.

CHUNK 5: Hobbiton, Bywater and The Hill
1 -Pie for the Green Dragon
Accept Holly's quest and run on over to the Green Dragon, southeast in Bywater. After turning in the pie, go inside to accept another quest from the innkeeper, then return to Holly Hornblower.
2 -Lobelia's Pie
Now, take the pie to the north-northwest, to Opal Goodbody in The Hill. After you deliver it, go northeast and take the path up to Bag End to advance your Epic Prologue and pick up "Lobelia's Fireworks."
3 -Fallen Apples
Now, go south. Directly south of the Party Tree, speak to Gaffer Gamgee, who sends you to a field to the northwest to pick up fallen apples.

The picture to the right indicates their positions on the minimap, which should save you some time.

Return to Gaffer Gamgee to turn in the quest, then return to Holly Hornblower in Hobbiton.


6 -Bundle for Overhill
Let's leave Hobbiton behind for now. Talk to the postman, pick up the satchel and carry it north to Overhill.


TOWN: Overhill
Accept new quests from Gammer Boffin, Otho Broadbelt and Evard Holebourne. Check your Quest Log, untrack all other quests, and track these instead:
  • [9] The Green Dragon
  • [10] Lucky Sling-stone
  • [10] Spider Plague
CHUNK 6: Overhill, Bywater and Hobbiton
1 -Spider Plague
Go northeast and stop at a waggon a few paces from the bridge. Use the sack.
2 - Lucky Sling-stone
Go north-northwest through the Bolestones until you find the deer corpse marked on your map, and use it.
3 -The Green Dragon
Go west, until you reach the final point marked on your map. The Dwarf-barrel is beside the second column you pass by.
Return to Overhill and turn in quests.
4 -Bundle for Bywater
Pick up the satchel and carry it back to Bywater; you should use the smaller bridge immediately northwest of Bywater rather than the large one leading into Hobbiton. Pick up the Postman's breadcrumb once you get there.
Enter the Green Dragon Inn and turn in your quest.
6 -Spoiled Pie from Bywater
Pick up the pie outside the Green Dragon and return to Holly Hornblower in Hobbiton.
Speak to Shiriff Robin Smallburrow inside the the Ivy Bush Inn to get a new quest.

Time to go to Frogmorton.


TOWN: Frogmorton
Talk to Postman Oddfoot, but leave his Bundle for Woodhall quest for now.
Go northeast, cross the bridge, and speak to Milo Hornblower (east of the inn building) and the Innkeeper inside the Floating Log Inn.

CHUNK 7: Frogmorton
1 -Many Happy Returns
-A Salve for Stings
North of town are many toads. Kill them until you satisfy the requirements for "Many Happy Returns" and "A Salve for Stings."
-The Floating Log
As you begin to kill toads, move directly north from Frogmorton until you discover The Frogmoors. From that vantage point, many flashing Hops should be near: few to the northwest, but many to the northeast. Look around from that position, then start on a path from west to east killing toads while picking up the hops you saw.
2 -Many Happy Returns (objective 2)
Once you've killed enough frogs, return to the PoI flag for The Frogmoors on your mini-map. Look to the northeast and press tab until you find Lobelia the Toad, then attack her until she retreats.
Return to Frogmorton once your three quests are finished.
3 -Spoiled Pie from Frogmorton
The next thing to do is to take the spoiled pie from Frogmorton and bring it back to Hobbiton. Talk to Myrtle Oddfoot to begin, and stay south of the river to ensure a smooth run.


TOWNS: Hobbiton to Overhill
After speaking with Holly, travel north back to Overhill. 


CHUNK 8: Overholeton
1 -A Salve for Stings
Return to Gammer Boffin in Overhill, but do NOT accept her next quest after you turn the prior one in.
2 -Finding the Nest
Track this quest. Go northwest from your current position toward the ring amid the quest shading on your area map, killing spiders along the way. Once you discover the Nest, you will find many spiders to complete your quest just beyond it.
Return to Overhill. Don't follow the newly-updated quest arrow to Hobbiton.
3 -Long Live the Queen
Just southwest of the mailbox, you'll find Gammer Boffin. Speak to her again to accept the quest, and race down to the bear den beyond Tuckborough marked on your map. Pick up a Wild Hive and bring it to Polo Proudfoot, immediately to the north.
Return to Hobbiton to turn in Finding the Nest. Now, go back to Overhill to continue the chain.
4 -Untangled Webs
Go west-southwest from Gammer Boffin all the way to the Rushock Bog, where you will kill slugs to complete the quest. Continue further to the town of Needlehole, where you will turn in "Needlehole Watch." Time for some more spoiled pie.
5 -Spoiled Pie from Needlehole
Take the pie to Holly Hornblower in Hobbiton.


TOWN: Hobbiton to Michel Delving
From Hobbiton, take the horse back to Michel Delving.

CHUNK 8: Michel Hobbuckborough
1 -The Last of the Fireworks
Talk to Keeper Brombard Foxtail near the Mathom-house in the northwest corner of Michel Delving.
2 -Spoiled Pie from Michel Delving
Now, go south-southeast to the other end of the town, near the Town Crier marked on your area map. Another Spoiled Pie needs to be brought to Hobbiton.
3 -A Sack of Feed
Return to the Grange, across the bridge of Hobbiton. Pick up the sack of feed and bring it to Belco Brockhouse in Tuckborough.
4 -Lobelia's Fireworks
Go to Hyacinth Took at the very west end of Tuckborough. 
5 -A Hidden Stash
Track this quest and return to the bear-den southeast of Tuckborough to the place marked on your map: the pipe-weed barrel should be in a stone enclosure.
6 -The Last of the Fireworks (second objective)
Go east-northeast from Tuckborough to the Methel-stage at 32.6S, 69.9W and set off the fireworks by tracking the quest and clicking on them.
Return to Belco Brockhouse and Esilia Took at opposite sides of Tuckborough. Then, enter the Great Smials and engage in one last quest with Adelard Took.
7 -Confront the Old Took
-The Bird and Baby
Enter the room beside Adelard and interact with the bookshelf at the end. When the squirrel appears, chase it out of the library by running up behind it. Meanwhile, grab the Yellowed Recipe from the bookshelf along the north wall near the formerly squirrel-haunted shelf.
8 -Spoiled Pie from Tuckborough
As you walk out of the Great Smials, pick up this quest and take the pie to Holly Hornblower.
9 -Lobelia's Fireworks (second objective)
Return to Lobelia Sackville-Baggins at The Hill to the north. Afterward, go down to the ovens southwest of The Hill to speak to Opal Goodbody.
10 -Spoiled Pie from Hobbiton
Take that nasty pie you gave Opal and bring it back to Holly Hornblower. You may have to wait a moment at the bridge to avoid a Hungry Hobbit.
11-Lobelia's Fireworks (third objective)
Return to Hyacinth Took in Tuckborough.


TOWNS: Tuckborough to Frogmorton
Head back to the Postman in Frogmorton.


CHUNK 9: Woodhall and Stock
1 -Bundle to Woodhall
Deliver the mail to Woodhall, east-southeast of Frogmorton. Speak to Rollo Boffin when you get there.
2 -Longo's Missing Waggon
Go west of Woodhall until you reach a bridge. Turn north just as it hits the grass on the other side of the river, use the waggon, then return to Rollo.
3 -Old Odo's Leaf-farm
The farm is due west of Woodhall. Open the Cage Door of the wagon when you are prepared to defend Gerebert Took. Instead of turning in this quest, return to Woodhall and speak to the Postman.
4 -Bundle for Stock
Take the mail to Stock, to the northeast. The Postman is far to the northeast of Stock itself, near the Brandywine Bridge.
Return to the NPCs you passed by in Stock. Take "The Golden Perch" from the innkeeper and "The Vigilance Committee" from Mat Harfoot. Keep both of them for now.
-The Sights of the Shire
Immediately south of Stock is the Stocktower. Discover it.
5 -Bundle for Budgeford
Return to the Postman in the northeast corner of Stock. You'll have to jump across the ruined wall to your northwest to get across the river: it's a bit of a puzzle, but time your jumps well and it can be done.


TOWN: Budgeford
Talk to Cam Puddifoot to the west, Odovacar Bolger to the north, Linda Bolger to the south, Bingo Bolger farther to the west, and Wilimar Bolger north of Bingo.

CHUNK 10: Budgeford
NOTE: Spectre of the Black Rider can only be completed at night, so start it whenever you can. It syncronizes best if you complete it before doing the wolves of step 2.
1 -The Veiled Menace
Search a good ways north of Wilimar's home, just inside the gate to the right, for a journal which will then light up and become usable. Bring it back to Wilmar.
2 -A Tastle for Pork
-Wolves in the Fields
-A Few Pages Short
Travel northeast of Budgeford to Milo Bolger. After speaking with him, go to the fields to the southeast and kill 8 wolves. The last two or so can be found wandering along the northern fence.
Return to Milo when finished. He is now to your west-northwest.
NOTE: The cloak for the second Black Rider quest in these fields.
3 -Howling at Midnight
Talk to Cam Puddifoot (central) and Linda Bolger (south) in Budgeford.
4 -Howling at Midnight (second objective)
-The Trouble with Harvest-flies
Travel to the Yale-height, south-southeast of Budgeford. Kill 10 harvest-flies there. At the top of the Yale-height, you will find a Rune-Inscribed Collar.
Turn in your quests in Budgeford. Then, return to Wilmar Bolger in the north.
5 - The Menace Confronted
Go west of Budgeford, wrapping south around the cliffs, into the marshes near Frogmorton to speak to Callum. Then, return to Wilmar.
6 -Bandages for Callum
Go to 31.9S, 64.7W near the southeast corner of the quest area marked on your Shire map. Collect the first plant, move west until you reach the next one, continue southwest for the next one, and move a good distance west for the final one.
Return to Wilmar Bolger in Northern Budgeford.
7 -Bandages for Callum (objective 2)
Return to Callum in the Frogmorton marshes.
8 -Fate of the Black Rider
After completing the first two quests in this chain, talk to Fogo Fallohide inside Stock's Golden Perch Inn. 
9 -Spoiled Pie from Stock
The time has come to take that rancid pie from Stock to Hobbiton. Hit the Stable-master of Stock along the way, if you haven't already.


TOWNS: Hobbiton to Tuckborough
Go south from Holly Hornblower to the town of Tuckborough. Speak to Esilia Took, Gerebert Took inside Esilia's house, Thain Paladin Took II inside the Great Smials, and Hyacinth Took in the far west of town.


TOWNS: Hobbiton to Budgeford
Return to Budgeford, speak to Odovacar Bolger for Fate of the Black Rider, then head over to Woodhall.


CHUNK 11: Woodudgefordtonverhillaryborough
1 -The Secret of the Collar
Talk to Orthir at the elf-camp west of Woodhall.
2 -The Warg of Budgeford
Go to the quest-marker northeast of Budgeford. Kill Langfut, then return to Linda Bolger in Southern Budgeford.
3 -Spoiled Pie from Budgeford
Go to Sapphira Bolger on the north side of town and carry her pie back to Holly Hornblower in Hobbiton.
4 -Untangled Webs
-Calling for Charcoal
Return to Overhill and advance your quests in town.
5 -The Big Black Bear
Go directly north from Overhill until you reach a Big Black Bear along the right edge of the quest area indicator circle on your map. You should probably kill it.
6 -Web-cutter
Go west from here, dipping south slightly around the cliff, and then go northwest when you see the webs. Cut the webs, then talk the Walking Tree in the back of the camp and escort it out of that place.
Return to Hart Holeman in Overhill.
7 -A Short-cut: Head straight for Scary to the east, but don't pick up any quests along the way. Only pick up the stable-master in Brockenborings.
8 -Spoiled Pie from Scary
Pick up the pie from Scary (east of Brockenborings) and bring it back to Holly Hornblower in Hobbiton. I suggest going directly south to Budgeford and then turning west once you cross The Water. Once you arrive, also speak to Robin Smallburrow in the Inn.
9 -The Big Black Bear (turn-in)
Turn south, and turn this quest in to Hyacinth Took in West Tuckborough.


TOWNS: Tuckborough to Budgeford
Return to Budgeford, talk the Postman, and carry the satchel to Scary.


TOWNS: Scary to Brockenborings
Run from the postman to Fosco Boffin, then Wilcome Tunnelly and Lily Proudfoot near the east gate of town (1). After speaking to Pansy Tunnelly, go the west side of town to speak to Prisca Underhill (2), then talk to the Postman and carry the satchel to Brockenborings (3).
NOTE: Brockenborings is full of Nosey Hobbits, so I recommend running up the elevated hill to the south of Brockenborings right below the Inn, jumping down to the Inn level, then jumping down one more level to the Postman in the town below.


TOWN: Brockenborings
Enter the Inn and talk to the Innkeeper. Then, talk to Ponto Hornblower northwest of the Stable-master.

CHUNK 12: Brockenborings and Scary
1 -Prologue: Pansy Tunnelly's Ale
Go north from Brockenborings a good distance until you reach a Rabbit-hole at 26.4S, 68.0W south of the quest area on your Shire map. Use the hole, then return to Brockenborings and talk to Bodo Goodbody near the Milestone.
2 -Restless Roost
Travel far southeast to kill Bats in the Greenfields before returning to Scary. Their numbers will increase as you move south. Start heading up toward Scary when you only need a few more, and kill the last few along the way.
When you reach Scary, advance the three quests that stretch across the town, then return to Brockenborings.
3 -Preparing for the Greenfields: After visiting the Watch-office and freeing at least four inventory spaces, go east-northeast and meet with Halros. Now, untrack all other quests, and track the following quests in your Quest Log:
  • [11] Distant Dangers
  • [11] The Plough and Stars
  • [12] Bears on the Greenfields
  • [13] The Fate of Prunella Boffin
4 -Sheep Theft
Continue going north a long while from Halros's camp, killing as many bears as you can along the way. You will eventually meet Mungo Burrows; accept his quest and go east.
5 -The Plough and Stars
You will find the Gypsum bag right inside the Goblin camp.
6 -Sheep Theft (cont.)
-Distant Dangers
Move toward the quest-marker on the east side of the camp, killing any Goblin Hurlers that stand in your way.
When ready, interact with the sheep and protect it on its way back to Mungo.
7 -Bears on the Greenfields
Hunt down the remaining bears on the Greenfields, found widely spaced-apart to the south.
Return afterward to the Brockenborings questgivers, lined up to the north and south of the Stable-master. Talk to Bodo Goodbody as you move east, back toward Scary.
-The Long Road of the Hobbits
Interact with the flashing Hobbit Lamp-post near Bodo before you leave. Then, speak to Wilcome Tunnelly when you get to Scary, followed by going east to the quarry.
8 -Prologue: The Quarry in Scary
-Spiders in the Quarry
Run straight for the cave opening at the bottom of the quarry. While in the cave, take the north fork, killing spiders along the way, until you find the skull and use it.
Run out of the cave, dipping south to kill the Tree-weaver south of the fork, and if needed, find the last Tree-weaver and the last two Biters in the area immediately outside. Then, return to Scary.
9 -Spoiled Pie from Brockenborings
After advancing quests, return to Brockenborings to the west and take the spoiled pie over to Hobbiton. I recommend going west across the bridge near Budgeford then dipping straight south to take alternate bridge into Hobbiton.


TOWNS: Hobbiton to Needlehole
Talk to the Stable-master (or map) to Needlehole. Speak to Onar.


TOWNS: Needlehole to Michel Delving
Run straight south (or map) to Michel Delving, starting at the mailbox. Here, you have many quests to advance and turn in, including:
  • [9] Bounder of Great Merit and Restoring the Quick Post (near the mailbox)
  • [7] The Bird and Baby (at the Inn due west of the mailbox)
  • [12] Prologue: The Quarry in Scary and [9] Belco's Writ (Brombard Foxtail at the Mathom-house west of the inn.)
TOWNS: Michel Delving to Little Delving
Return to Little Delving, the town from which you started, grab the spoiled pie and bring it back to Hobbiton.


TOWNS: Tuckborough to Bag End
Return to Tuckborough from Hobbiton, speak to Hyacinth Took, then return to Lobelia Sackville-Baggins at Bag End. Then, go to Sheriff Robin Smallburrow at the inn in Hobbiton.


TOWNS: Hobbiton to Tuckborough
Talk to Thane Paladin Took II, then track the quest "The Vigilance Committee."


CHUNK 13: Ending the Brigands
1 -The Vigilance Committee
Return to Farmer Maggot, who is at Bamfurlong in the souteast corner of the Shire. Accept all quests in that area.
2 -Rousing Ruffians
Go up the cliff-slope to the northwest, to the waterfall at 36.9S, 61.0W south of Woodhall, and cross over into the Brigands' camp. You will find Violet Underhill as you continue up; LEAVE her for now, and continue southward.
3 -The Golden Perch
You will find the Old Yeast deeper into the camp in a small side-enclosure to your right.
4 -Flare for Danger
Follow the path south to the apex of the camp, where you will be able to detonate the fireworks.
5 -Violet in Peril
Now, run back out all the way north to Violet, who you will now interact with and escape with.
Return to Bamfurlong, then Stock, turning in quests, then go to Woodhall.
6 -Spoiled Pie from Woodhall
Carry the pie from Woodhall back to Hobbiton, and speak to Holly Hornblower to receive your rewards for turning in all those pies. Then, return to The Great Smials in Tuckborough to wrap things up.


TOWN: Brockenborings
Return to Brockenborings. Speak to Bounder Primstone in the Brockenborings Watch Office, then go back up to Halros and pick up the final Epic Prologue quest.

8 -The Fate of Prunella Boffin
Start at 25.6S, 68.5W, NOT the area marked on your map but several paces below the first E in Greenfields. Fight your way through the goblin enclosure, turning NORTH at your first chance to do so, continuing north until you reach a high ramp at the north end of the camp. Go up the ramp and continue to the end of the enclosure at the top, where you will find the umbrella.
Go back down the ramp, then turn west to the other path, until you reach 
INSTANCE: Beneath the Greenfields
Go straight south until you speak with Bounder Primstone, then follow him and defend him until the instance ends.
You appear again at Halros, and you are sent off to the town of Bree. But before that, there's one last quest to turn in in Scary:
9 -The Fate of Prunella Boffin (second objective)


Talk to Fosco Boffin, wait for the event to finish, then speak to him again. 


NOTE: The Shire is full of convoluted quests. I've done my best to synthesize the most efficient pattern of completion in one playthrough, but if you have any corrections or suggestions to improve this guide, let me know!

2014/05/18

On 8:24 PM | By

Based on your race, you will be placed into one of four different starting instances. This guide covers the first six levels of gameplay for Elves and Dwarves.

INSTANCE: The Refuge of Edhelion (Elf)
The Elven Refuge of Edhelion is under attack by Skorgrím Dourhand, an evil Dwarf who seeks immortality. With the help of Elrond and Talagan Silvertongue, as well as the Elven troops, you push the assault back, but Talagan gives his life in order to destroy Skorgrim for good.

INSTANCE: Into the Silver Deep (Dwarf)
Thorin, King of the Longbeards, prepares to leave his long exile in the Blue Mountains. You assist Glóin's son Gimli in the evacuation of a mine under attack by a Cave-troll and meet Gandalf the Grey. While in the cave, you notice the corpse of Skorgrim Dourhand, and by the end see his ancestor picking up an ancient amulet...

Both Elves and Dwarves then find themselves in Thorin's Gate many years later. Dorollas the Elf has led a party from Rivendell to investigate the area, thinking that Skorgrim Dourhand somehow poses a problem despite his death.

CHUNK 1: Dolloras's Expedition
-Intro Quests: Talk to Nos Grimsong, who sends you on a chain of many quests in the immediate area until you speak to Elladan, who sends you to the ruins of Edhelion.

CHUNK 2: Refuge of Edhelion
-Intro: Where Skorgrím Fell
You are sent to several Elves in Edhelion: Dorniel at the outer gate, Naithriel sitting on some steps in the inner complex, and Dorongur Whitethorn to the north, near the broken bridge. Speak to them in order.
-Intro: Where Skorgrím Sleeps
Follow the road west out of Edhelion, and turn north right after you exit the complex to descend the steps toward the Silver Deep Mine.
Run deeper into the mine, killing 4 Cave-claws along the way. When you reach Red Flowers, use one, then run back out the entrance.

Return to Elladan at the starting camp.

CHUNK 3: South from the Silver Deep
-Intro: The Footprints of Blood
Return to the outer gate of the Silver Deep mine complex. Use the first Red Flower, then follow the road south, using every Red Flower until you come to Tryggwl. After speaking to him, continue south along the road until you reach Gormr Dourhand and his associate. Accept their quests.
-Intro: Shrine to the Fallen
-Intro: The Ritual Stones
Immediately east from the Dourhand questgivers, up the stairs, is the entrance to the Rockbelly Pit. Pick up all the black stones you see as you follow the ramp up and kill bats. Afterward, you can jump down the pit straight to the statue of Skorgrím, then take the west path out of that room into a shortcut exit.

After turning in your quests, go to Dwalin at Frerin's Court, to the northwest. Pick up the two quests there.

CHUNK 4: Frerin's Court
-Intro: A Plague at Thorin's Gate
-Intro: Dogs of Death
Turn east while in town and immediately begin killing Barghests, then turn in your quest and continue northwest until you reach the frozen lake (indicated on your area map). You will find four patches of strange soil near the bridge at the south end of the lake, where the rapids run; kill four bears while you're at it.
Return to Dwalin at Frerin's Court, turn in, and accept the next quest:
-Intro: A Putrid Spring
This time, go further west, going straight across the Dourhand facility until you reach 14.8S, 104.8W. Here begins a path that wraps up the slopes of the facility; continue going up the U-turn until you hit a large rusted platform full of miners and Aurochs. Continue north. Elrohir should be at the end of the platform.
-Intro: Medicine of the Elves
Enter the Mirkstone Tunnels (through the door nearby) and collect herbs as you go deeper. The map can get a little confusing, so I made you a diagram:

In other words, you will reach a T-shaped fork when you enter the cave: take the south path that might be harder to see, then follow it straight all the way to the altar while you collect herbs.

Once you touch the altar and defeat the evil spirit, go back where you came.



After checking with Elrohir again, return to Frerin's court and complete the quests there. While treating the sick dwarves, pick up a quest from a Miner and use the nearby Bedroll to enter a cinematic: skipping the cinematic will not advance the quest, so either watch it or go AFK for a moment to let the movie finish.

The sick dwarves will gain the burning ring icon over their heads one after another as you administer the draught. After you turn in these two quests, talk to Dwalin one more time to enter...

INSTANCE: Skorgrim's Tomb
You must stop whatever fell ceremony the Dourhands have planned involving Skorgrim's corpse.
NOTE: Make sure you've completed all quests up to this point, otherwise you will not be able to access this version of Thorin's Gate again.

Once you complete the instance, you will watch a short cinematic and be teleported to either Celondim (for Elves) or Thorin's Gate in the aftermath (for Dwarves).

On 6:29 PM | By

Based on your race, you will be placed into one of four different starting instances. This guide covers the first six levels of gameplay for Hobbits and Men.

INSTANCE: A Road Through the Dark (Hobbit)
While travelling along the road, you encounter Bounder Boffin, a fellow hobbit who has a queer feeling about tonight. You meet up with Frodo, Samwise Gamgee and their friends, who abscond from the road... and behind them, a Black Rider of Mordor creeps up and you flee. You cut through the webs and spiders who block your path, but you are both kidnapped by brigands. Later, in the Blackwold jail-cell, you are freed by the Rangers, but one of their number, Amdir, is wounded by the Nazgul.

INSTANCE: Jail Break (Man)
A chance encounter with brigands on the road ends with you locked in their jail-cells along with a few Hobbits, but you are saved by Strider, one of the Rangers passing through the area. He leads you to help free the Hobbits and kill the Brigands, but by the end, one of the Nine Ringwraiths stabs Amdir his fellow, having been led off by the fire just before he can finish him off.

Both Hobbits and Men then find themselves in the town of Archet. Amdir attempts to recover from his Morgul-wound while the threat of the Blackwolds mounts.

CHUNK 1: Archet
-Intro Quests: Go through all of your quests until you talk to Captain Brackenbrook one last time.

CHUNK 2: Browne's Folly
-Intro: Remedy of the Old Kings
-Introduction: The Wolves of the Ruins
Go south out of Archet, speaking to Calder Cobb to your right.
Run through the meadow, killing wolves along the way. Run up to the rust-colored ruins, picking up Athelas leaves on the stone as you ascend the stairs to reach the top point of Browne's Folly in the south of the complex. Use the banner, defeat the Wolf-master, and return to Calder Cobb.

Return to Archet. Complete quests there until you receive three of them from Mundo, Celandine and Captain Brackenbrook.

CHUNK 3: Springley's Farm
Go south to Cal Springley's farm, killing 4 boars along the way. Accept his quest, go to the Combe gate in the southwest, then return.
-The Courageous Farmhands
-Sweet Bilberry Tea
Go to the three Farmhands marked on your map. When you reach Bill, the second farmhand, look north to see two bilberry bushes flashing, continue north and use another. Now, turn southeast and run until you see the fourth bilberry bush, and the third farmhand should be close-by.

After you use Walt's body, return to Wil Wheatley at Springley's Farm.

Return to Archet and complete all quests there.

CHUNK 4: The Hunting Lodge
Go out the south gate, then over to the Hunting Lodge (northeast corner of Archet Dale). Complete Jon Brackenbrook's quest(s).
-Intro: Into the Darkness
Move toward the pack at 26.8S, 46.4W, marked on your zone map with a ring in the middle of a large like-colored quest area. Kill 4 Blackwolds along the way, use the pack in the ruins, and return to Jon Brackenbrook.

CHUNK 5: The Old East Path
After speaking with Jon, go north and speak to a Hunter.
-Intro: Signs and Portents
Use the nearby bedspread. Watch the cinematic or go AFK while it plays; if cancelled, it will not progress the quest. Afterward, turn it in and go outside the lodge to Atli Spider-bane.
-Intro: A Slender Hope
Move west, killing spiders until you reach Archet's east wall. When your quest updates, return to the Lodge.

INSTANCE: The Assault on Archet
Talk to Jon Brackenbrook to defend the town of Archet as the Blackwolds finally attack.
NOTE: Make sure you've completed all quests up to this point, otherwise you will not be able to access this version of Archet Dale again.

Once you complete the instance, you will watch a short cinematic and be teleported to either the Shire (for Hobbits) or the town of Archet in the aftermath (for Men).

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